For BEST performance, run from a hard-drive!!! AND SET YOUR MONITOR TO 8-BIT (256 Color ) DEPTH!!!
Other than a friendly reminder to register this program, this is a FULL-FEATURED shareware version!! Many months of coding and testing have gone into this version. You will also receive a free update on the next version ( you can also obtain the latest release from you local shareware distributor ), if you register this program. If you use it for more than 15 days, and like it, please send $15.00 U.S. dollars to:
Bryan Arntson
408 Barbara Lane
Bryn Mawr, PA 19010
Include your name, address, phone number ( optional ), type of computer, and any suggestions. It might be helpful to just print the registration form out ( Select the REGISTER menu, then press the "Print Registration Form" button ). If you find any bugs, or would like to make a comment or suggestion, you can also send them to the above address, or e-mail me at:
python@jhunix.hcf.jhu.edu
BRYANJHU@aol.com
Awesome Craps v1.0 has been tested on a Macintosh IIsi, LC, Quadra 840av, Quadra 800, IIcx & IIfx. If you have a computer not listed here ( and you probably do ), chances are it will work, but let me know if it does or doesn't, and I'll try to fix it ( be specific about the problem if it doesn't work ).
How to play Awesome Craps ( for Odds payouts, see end of document ):
The following is an excerpt from "TRUMP TAJ MAHAL" Gaming Guide:
(COME OUT ROLL) - means the first roll of the dice at the opening of the game or the next roll of the dice after a decision with respect to Pass Bet and Don't Pass bet.
(COME OUT POINT) - Shall mean a total of 4, 5, 6, 8, 9 or 10 thrown by the shooter on the come out roll. The 'come out point' is designated by a white disc placed in the appropriate point number. If the disk is 'on', then the player is currently trying for his/her point number. If the disk is 'off', then the player is about to make a come out roll.
PASS LINE - A pass line wager is placed immediately prior to the come out roll. You win on 7 or 11 and lose on 2, 3, or 12 on the Come Out Roll. If any other number rolls, it's your "point". If your point rolls before 7, you win. If 7 rolls before your point, you lose and the dice move to the next shooter. Pass line bets cannot be placed, reduced or removed after the point is established. This bet pays even money.
DON'T PASS BAR - A bet on this line plays the game in reverse of the pass line. You lose on the 7 and 11 and win on 2 and 3 on the come out roll. When 12 is rolled, it is a "Stand-Off". When 4, 5, 7, 8, 9 or 10 rolls, it is the point. You are betting the 7 will be rolled before the point. This bet must be placed before the come out roll. This bet pays even money.
COME - You can bet on "COME" at any time after the come out roll. You can try for a new point at any time. You win on 7 and 11 and lose on 2, 3 or 12 on the roll immediately following placement of the bet. If any other number rolls it's your "point" and your bet will be moved to the number. If you point rolls before 7, you win. If 7 rolls before your point, you lose. A come bet cannot be reduced or removed after a number is established for such a bet.
DON'T COME - A bet on this plays the game in reverse of the come line. You lose on the 7 and 11 and win on 2 and 3 on the roll immediately following placement of the bet. When 12 is rolled, it is a stand-off. When 4, 5, 6, 8, 9 or 10 rolls, it is your point. You are betting that 7 will be rolled before the point. When a point is established, the bet will be placed behind that number. This bet pays even money.
ODDS - An additional wager in support of a pass line or come bet up to the amount of the original wager may be made. Also, an additional wager in support of a don't pass or don't come bet which allows you to win an amount equal to your original bet may be made. These additional wager in support of a Pass Line, Come Bet, Don't Pass or Don't Come bet may be made any time after the Come Out Roll and the point is established. Come odds are inactive on the come out roll. "Don't Come" odds always work. Triple odds are offered in this game.
FIELD - You can bet on every roll of the dice. If 2, 3, 4, 9, 10, 11 or 12 rolls, you win. All numbers pay even money except 2 and 12 which pay double. If 5, 6, 7 or 8 rolls, you lose. The Field is a one roll bet.
PLACE BETS TO WIN - On a "Place Bet", you can bet on 4, 5, 6, 8, 9, 10 at any time. If your number rolls before 7, you win. If 7 rolls before your number, you lose. Place bets are inactive on the come-out roll unless called "on" by the player.
PROPOSITION BETS - These are one roll bets, except for "Hard Ways". The Dealer will place all "Proposition" bets in the table. The dealer will take or pay all "Proposition" bets on the next roll of the dice-again, except for "Hard Ways." Unless you request otherwise, your winning bet remains in action.
ANY 7 - You can bet "Any 7" on any roll of the dice. When 7 rolls, you win and are paid 4 to 1, if any other number rolls, you lose. This is a one roll bet.
ANY CRAPS - You can bet on any roll of the dice. If 2, 3, or 12 rolls, you win and are paid 7 to 1. If any other number is rolled, you lose. This is a one roll bet.
HARD WAYS - There are four "Hard Ways" combinations. Hard Four ( two 2's ), Hard six ( two 3's ), Hard Eight ( two 4's ), and Hard Ten ( two 5's ). Hardway wagers shall win if the selected "Hardway" is rolled before a 7 and lose if a 7 is rolled or the selected number is rolled in any other way prior to the selected "Hardway" being rolled. Hardways are inactive on the come out roll.
HORNBET - Here you bet on a combination of four numbers: 2, 3, 11 and 12 (Horn). If any of these numbers are rolled, you win. If any other number is rolled, you lose. One Fourth (1/4) of the Horn Bet is bet on each of the individual numbers (2, 3, 11 and 12). If any of these numbers roll you winn and are paid at the odds listed below in the payout chart. If any other number is rolled, you lose. This is a one roll bet.
2, 3, 11 or 12 - You can bet on 2, 3, 11 or 12 individually. They are one roll bets. The winning payoff on 2 or 12 is 30 to 1. The winning payoff on 3 or 11 is 15 to 1. If any number other than that number bet rolls, you lose.
How to place bets:
To place a bet in Awesome Craps is very simple. There are two ways to place a bet. The first is to simply click on the chip you wish to place. The cursor will change to a small version of that chip. All you need to do then is to click on the table where you wish to place the chip. Placing bets are additive, so clicking in a region with another chip will add to it the chip which is currently selected.
The second way to place a chip is to use the numbers 1 through 7. Pressing these numbers will cause the following to happen ( the cursor will change to a small version of the chip selected ):
1 Select $1 chip
2 Select $5 chip
3 Select $25 chip
4 Select $100 chip
5 Select $500 chip
6 Select $2000 chip
7 Select $5000 chip
The just place the chip as you would for the first case above.
Placing Odds:
You may place odds on any pass/don't pass line, come/don't come wagers. If you bet on the come/don't come regions, the dealer will automatically ask you for odds. You may enter up to three times ( Max Odds ) your original bet. If you do not wish to place odds, enter zero.
If you bet on the pass/don't pass line, you need to tell the dealer that you want to place odds on these bets. To do this, select a chip value ( it does not matter which one ), and click on the line ( pass or don't pass ) you wish to add odds to. The above odds window will be displayed. Enter the amount of odds you wish to place, then click 'Okay'.
Keeping track of you wagers:
The following table is a list of all possible bets that may be made:
This table helps you keep track of where your bets are currently. If there is an amount greater than zero, then you have a bet in that location. Bets with a 'C' or 'D' in front of them signify a Come bet or Don't Come bet respectively ( ie. DFour Odds means Don't Come Odds ).
Removing bets:
To remove bets that are removable ( some bets you cannot remove ), press Command-'-', or select Remove Bets from the Table menu. The following window will be displayed:
If you are able to remove a bet, the bet will be solid next to the check box. Simply check the box you wish to remove. Remember, only odds bets, hardways, and place bets may be removed.
Odds:
These are the odds that Awesome Craps pays:
Wager Payout Odds
Pass Line Bet 1 to 1
Don't Pass Bet 1 to 1
Come Bet 1 to 1
Don't Come Bet 1 to 1
Place Bet 4 to Win 9 to 5
Place Bet 5 to Win 7 to 5
Place Bet 6 to Win 7 to 6
Place Bet 8 to Win 7 to 6
Place Bet 9 to Win 7 to 5
Place Bet 10 to Win 9 to 5
Four and Ten Hard Way 7 to 1
Six and Eight Hard Way 9 to 1
Pass Line and Come Odds
4 & 10 Pays 2 to 1
5 & 9 Pays 3 to 2
6 & 8 Pays 6 to 5
One Roll Bets
Any Seven 4 to 1
Any Craps 7 to 1
Craps 2, 12 30 to 1
Craps 3 15 to 1
Eleven 15 to 1
Horn (3 or 11) 3 to 1
Horn (2 or 12) 6.75 to 1
Field Bets
Field Bets on:
3, 4, 9, 10, 11 1 to 1
2 or 12 2 to 1
Don't Pass Line and Don't Come Odds
Don't 4 & 10 Pays 1 to 2
Don't 5 & 9 Pays 2 to 3
Don't 6 & 8 Pays 5 to 6
DISCLAIMER ( you knew there would be one )
The software is provided "as is" without warranty of any kind. Bryan Arntson does not warrant, guarantee, or make any representations regarding the use, or the results of the use of the software in terms of correctness, accuracy, reliability, currentness, or otherwise. The entire risk as to the results and performance of the software is assumed by you. If the software is defective, you, and not Bryan Arntson, assume the entire cost of all necessary servicing, repair or correction.
Neither Bryan Arntson nor anyone else who has been involved with the creation, production, or delivery of this product shall be liable for any direct, indirect, consequential, or incidental damages even if Bryan Arntson has been advised of the possibility of such damages.